In other news:

And by "2007," the banner means "December 7, 2007," which is like
tomorrow.
For the last two years I watched Derek produce amazing digital art for his game, while also balancing his work with a healthy social-life. But
of late Derek's (and no doubt his compadre Alec's) existence has been all Shaolin. He's sacrificed life-amenititties like sleep and sunlight to make his final pre-release days count. And if the game's as good as I seen it mid-development, then by tomorrow it's going to be
stellar. "Aquaria" is an old-school shooter/platformer RPG set underwater with a really immersive environment (i.e. addictive time-sink). When you're not destroying wildlife, riding the crystal-turtle-public-transit-system or dodging lasers belched from the maw of some aquatic demi-god, you're probably just swimming around, watching your character grow up, gazing stupidly at your vast and nuanced surroundings. How does one
create this shit? With love, fool. With love. Check it out
here.
Next:

Volume 1 of the Popgun anthologies is (sold) out. Hopefully I can get a copy next week. It's a collection of limited-print/unprinted one-shots by established artists coupled with short comics from people who haven't made it in the scene yet. My favorite of the
internet previews so far is from this dude
Sheldon Vella. Lotsa talent in lotsa book (450 pages)!
And:

I'm trying to learn some more digital painting techniques and I started a DeviantArt account. Maybe with the above painting I can gain DA respec' by cornering the "dinosaur panties" searchstring.
For those of you Photoshop nerds, here's what happens when I take the painting, set its layer mode to "overlay," and place it over a layer comprised of muted yellows varying in value:
